Thank goodness…

To keep my mind somewhat organized in what I’ve created as dogma, I keep a wiki of concepts, characters… etc. The only wiki I’ve ever been somewhat pleased in was MediaWiki. If you’ve ever tried to dance with this beast, I am sure you will agree with me that it is a very ugly girlfriend and you wish you never looked under that hood.

Anyway, I haven’t really found anything I liked better so a while ago (I’m talking years) I installed it on my DreamHost server and tried to use their one click install robot to maintain it for me to try and keep what little sanity I have left.

Short story, that robot suck balls because after a few updates the actual site was unreachable because the database and code got unsynced and the shit just hit the fan and I was graduating last year and I just didn’t feel like dealing with that mess.

Actual photo of scene

Actual photo of scene

Today I finally spent a little time while eating lunch and was able to recover some of the data from the RhulWiki. Thankfully, I found an old version of MediaWiki, installed it, and loaded it with the old database and it seems everything is intact or semi intact. (Good news for me.) I have a bunch of information up about individual species and that’s kind of the primary source of information for a bunch of stories and stuff.

Whew. I hate MediaWiki but it’s kind of a necessary evil for what I want to do, I really needed a decent wiki to draft information on stuff I was writing. Now I gotta move the old pages to the new database I set up with the most recent software. I don’t know if I’ll ever update the software again after this mess.

Still Working

Geez, I wasn’t lying when I said I was bad at updating. Well. I am still working on the site. However, to try and get something out quicker I am going to work on a smaller version of the game based solely on cyen and not nearly as complicated as what I have written already. That should mean it would be simple to get something out quick since I have a lot of basic code written already, right? :-p One would think. However, it’s almost been a whole fricken year since my last blog post since work took over my soul (yes, I did finally get a job) and I have been severely neglecting my personal projects. So here we go, again!

The Initial Hurdles

I’ve long decided to use Ruby on Rails for this project. I initially wanted to begin this last winter while I was on co-op, but that didn’t happen. Then I aimed to have it working by Spring 2006, but the craziness that is life prevented me from even dreaming about coding for this site.

After my spring semester, it took me at least two months to recover from the lack of sleep and apparent case of shell shock experience from the whole ordeal. I may seem like I am over exaggerating a bit, but a friend of mine who took the same class told me a few days ago that back after the class had ended, every time he flipped the switch in his apartment as the sun was going down he got an overwhelming sense of dread that only a long walk outside for a few hours cured. Why did he have this reaction? He and his partners apparently spent so much time in his apartment coding day after day, night after night, that as the sun was setting, he would stand up from his desk and flip the lights on in his apartment. This then led to long nights with very little sleep. I can only imagine that this trigger of flipping the light switch was ingrained in his memory as an imminent sign of pain.

I digress… The past couple of months I worked my third and final co-op designing an oracle database with a Ruby on Rails front end. While not at work, I used what I did learn of the rails framework to begin initial plans for how I was going to write this monstrosity I had envisioned. I set up a subversion repository on my web host and for most of that time it sat there with a crappy rails skeleton and an image I had drawn almost a year and a half earlier. Today, I went back and actually formatted the directories into the suggested repository layout. Before I kind of just threw the skeleton application code into the top level, now I’ll work from the “trunk” level and make releases to “tags”. Maybe at some point there will be a need for using branches but right now I don’t foresee this.

I also realized that rails just recently made a new release to version 2.0, and now I’ll have to figure out what has changed since this past semester so I can use the new stuff going forward. I have concerns that the initial application is going to be clunky and do horrible on stress test once more users are accessing the site. It was bad enough when I threw together a small application over the spring for a class I was enrolled in that was hosted on the dreamhost server I am using. I was yet not aware of how to use fastcgi, which apparently is very important. Lesson learned. I am also used to the high speed oracle and unix servers at my previous job. I don’t have the money or capacity for oracle, so MySQL will have to do as well as any hosting I can currently afford. I don’t plan to even make money on this project, so we will have to see how popular it gets and whether or not I can handle that load.

People won’t be able to see anything I am constructing until at least the alpha stage. Maybe I’ll let a select few see the development server I’ll have running with the current release of the code, but just for display purposes.

I’m going to start at the most logical place, designing my database! Rails has a nice way of constructing databases through migrations. However, at my previous job, I found this was only good for creating the different tables and associations you would need. In no way are migrations useful for loading large amounts of data. In my job I was storing over half a million rows in a lot of tables and migrations, especially with fixtures, were a disaster.

I am hoping I can get an alpha out before this semester is over. Let’s get going!

Welcome, to the beginning…

Hi there. You have stumbled upon the blog for the Land of Rhul development. Why should you read this? Well, you may know me personally, have been acquainted with my other sites, or are generally bored and in those cases make excellent candidates for reading this blog.

I’m making a game. Whoohoo. It’s going to be a PBBG based around… duh… the Land of Rhul concept I’ve been toying with for almost a decade. If you’re not at all familiar with the Land of Rhul, have no fear, because it doesn’t really matter. In short, think of someone being overly fantasized with the Chronicles of Narnia, but asked questions about the “darker” sides of creation, leadership, and destruction. Where Narnia was structured for younger minds, I think my story will have more layers for different levels of readers. We’ll see though. I’ve tried many times to start and finish this project, each revision being much more complicated and even more difficult to complete. Will this be the time I complete the project in a presentable format? I hope so, and with luck this blog will help keep me on track and accountable for making releases.

In closing, thank you for visiting.